The Dancing Public – Mette Ingvartsen
Flat Fiat


Flat Fiat – The Miha Artnak
Medium: NFT Date: 2022
Balenciaga Winter 19
Balenciaga Winter 19 Campaign Over two days five real couples were interviewed and experimented with role play to explore their current and past relationships. Video by Ed Fornieles Role Play Mechanics by Ed Fornieles and Nina Runa Essendrop.
Human Experience

Human Experience – Nina Runa Essendrop
Medium: LARP
Human Experience is a physical, immersive live action role play (LARP) about the sensations we get from movement, touch and sensory experience. The LARP is played by two groups. One group is called Ancient Consciousnesses. They are floating minds that have existed in our world forever and understand basic concepts (like the concept of a human or a flower), but they have never tried to be physically in contact with anything. For the duration of the play, they materialize into human bodies in order to carefully experience the nuances in the way humans move and sense and to try to understand what it is like to be human and experience through a body.
This is where the second group enters the story. This group consists of the audience that is part of the fiction of the LARP. They are there to aid the Ancient Consciousnesses in their exploration by showing movements or describing sensations to them. The purpose of this LARP is to create a sensory awareness of what it is to experience everything anew.
[source:
Marres.org
]
Augmented Reality Artwork Vandalized


©️Sebastian Errazuriz
Augmented Reality Artwork Vandalized – Sebastian Errazuriz
Medium: AR effect Location: New York’s Central Park Date: 2017
🐩🎨🏴☠️
Deface, vandalise, DDOS, breach, appropriate, override:
digital graffiti
What classifies as a counteraction to the corporatisation of the realm between public space and virtual space (a.k.a. social media corporations)? Where is this virtual public space? How do we experience virtual reality without being monopolised by corporate content? Social interactions take place as if they are merely a marketing play. Creativity as a virtual branding game. The ability to assemble virtual images of things that either are not physically present or are not conceived, created or considered by others -irl- in the same way. In 2017, a Snapchat X Jeff Koons augmented reality collab 3D sculpture of Koons’ famous Balloon Dog became digitally visible in New York’s Central Park. 24 hours after its online release, the artist Sebastian Errazuriz and his team from CrossLab administered a duplicate 3D AR Balloon Dog + graffiti. Connected by geo-tag to the exact coordinates, the “vandalised” AR sculpture replaces the original AR object owned by a company.
How to Disappear
How to Disappear – Total Refusal
Medium: Battlefield video game machinima essay film Date: 2020.
About How to Disappear
“How to Disappear” is an anti-war movie in the true sense of the word, searching for possibilities for peace in the most unlikely place of an online war game. It’s a tribute to disobedience and desertion – in both digital and physical-real warfare.
About Total Refusal
Total Refusal is an open artists’ collective which criticizes and artistically appropriates contemporary video games. However, as most mainstream game narratives employ the same infinite loops of reactionary tropes, the genre largely fails to challenge the values of their players and instead affirms hegemonial moral concepts. Acknowledging that this media is currently not realizing its cultural potential, we aim to appropriate digital game spaces and put them to new use. Moving within games but casting aside the intended gameplay, we rededicate these resources to new activities and narratives, looking to create “public” spaces with a critical potential.
The Convenience Store

The Convenience Store – Jonne Hansson
video still from The Convenience Store, 2018, digital video from Grand Theft Auto V in-game editor (PC), voice-over by Jonne Hansson, August Bällgren and Evelina Maria Odette Jönsson, sound design by Agatha Lewandowski
The story follows three (not long time ago) graduated artists who went to Umeå Academy of Fine Arts in Sweden and then moved to the fictional city Los Santos (based on Los Angeles) in hope to succeed as artists. They have struggled in living and working within different artistic fields. Some years have passed since they all graduated, and one day they accidentally meet each other in a convenience store. In a setting, similar to Kevin Smith’s cult classic “Clerks”, they are awkwardly starting to have a strange, meta-referential conversation with each other.
Jonne Hansson
Cloudplexity

Cloudplexity – Mario Santamaria
http://www.mariosantamaria.net/cloudplexity/
Medium: Internet representations extracted from the U.S. Patent database Date: 2019